Here’s the result of a project I’ve been working on over the last few months. The model is a re-interpretation of an imperial knight gallant from Warhammer 40k. The knight was modelled, rigged and rendered in Blender and textured in Substance Painter. The base was made using destruction simulations in Houndini out of a mesh made in Blender.
Post processing and video editing were made using Adobe Photoshop and
Adobe Premiere Pro.