3d model i’ve been working on for a few months now. the base design comes from the universe Warhammer 40k, i decided to make it a space wolf dreadnought with the old paint style of light gray/red instead of the blue/yellow one we mainly see, it’s also part of the iron wolves Great Company. modelled with blender and textured with substance painter, I practiced a lot on using hardened normals in my workflow, most edges of the mesh are using this to help smooth the shapes. the model is rigged and has a material with 1 set of 4k PBR textures, the base with rocks and dirt is a speparate mesh with it’s own material of 2k PBR baked textures. this model is available for sale on my sketchfab profile! an art spotlight was published on sketchfab about this project https://sketchfab.com/blogs/community/art-spotlight-w40k-space-wolf-dreadnought-redemptor/
sketchfab 3d viewer